Wednesday

Gal-Fed Bulletin

The Commodity Report

Anvil Valacite and Bio-enzymes are both reporting strong on the GBM today. Producers of Electronic Components are being asked to step up production due to a rise in demand this quarter.

In business news, settlements report difficulties in getting staff indicating that unemployment is at an all time low among the exile systems.

The Travel Section


The Iribis System cannot be called much of a tourist attraction. It boasts six planets, some of which are over-run with outlaws. Joes Market is located on Polymus II, but that's about it. For those of you in the mining business, Iribis does contain one Asteroid field rich in resources and a conveniently located refinery.

It's location in contested space bordering the busy Franklyn system makes Iribis a critical stop off point for outbound passengers, so ferry services may find Iribis a lucrative opportunity.

Settlement News

Tagon's Tunnel- Cranmore in Franklyn

Commercial Store TransportC.S.T.SN/A
Diluco CorporationCargo Store15%
U-Haul TechnologiesCargo Store18%
Commercial StorageCommercial StorageN/A
Joes SuppliesCommodities MarketN/A
Sec-GenEnergy Store12%
Sonar SolutionsSystem Store15%
Hi-Tek ArmsWeapons Store8%
Lock-N-LoadWeapons Store35%

Ribblez

This creature can be found in the cargo hold of your ship, multiplying. A game event will give you one of these guys and they just keep growing in population. The best thing to do is control that population by bartering the spares to your local Svens. Too many result in damage to your ship, but the right amount can be a profitable sideline.


Reblog this post [with Zemanta]

Friday





The Siren's Song in dock
Captain Maeven Hall received her ship allotment in 2009 at Starbase 51. The marauder is the ship given to each exile off the shuttle. She has recently been upgraded to Corsair.

NPC Missions

Got word of another NPC list this week.

Jocelyn System on Eagles Ledge:

NPC requires 10 ROFl fragments Number 1, 10 ROFL fragments number 3, 5 green crystals, 8 blue crystals, 5 battered research satellites, 7 damaged solar arrays, 10 ROFL fragments number 6, 2 damaged leaky reactors, 2 red crystals and 9 ruptured passenger cabins. The only mission confirmed is the first. The rest is only hearsay, until I have a chance to work the missions.

Captain Maeven Hall

We're currently parked in San Gallen waiting for the Siren to refuel, so I thought I'd take a few to update the log. We took the Siren for some short hauls this time out and ran a combat mission on the side. The haul was nice.

We've discovered that conserving fuel is handled easily by taking Ashar runs to the same system and filling up the hold. We did three separate runs in Lorat today for some nice change, and ended the run with some combat in our home system. It's a strategy that seems to be working for us.

I've come to realize that Siren Industries will take some getting used to. It's not the same as tooling around the galaxy in an old hauler. It takes strategy and planning. Extracting requires a central hub to send units of resources back to storage. There, on the settlement, the ingredients can be turned into Ready Meals to ship out to the market. It's 100% profit though, and will get this old boat replaced much faster.

The chain runs this way: Extract resources to transport back to hub (in our case, House of Inelliquest settlement). Our factory, which produces the ready meals, produces 5 units per hour. That stock is transferred to storage and then to market. It is possible to send those commodities to a mall kiosk or store. Siren Industries isn't there yet.

Wednesday




Siren Industries
Manufacturing the Future!

Tuesday

Captain Maeven Hall

Artist's concept of the VSS EnterpriseImage via Wikipedia

Today Siren Inc. Begins. . .

The operation incorporated today. I have become a guilded member of Intelliquest as a new exile from the core. The new factory operation for Siren Inc. has been located at the house of intelliquest settlement in the Franklyn system.

The production line is working to keep up with demand. I'm happy with developments.

Reblog this post [with Zemanta]

Sunday

Core Exiles NPC list continued

FRANKLYN

Elise Bujold is found in Franklyn system on Yeltsim. She is mainly going to ask for children's goods and toys, then festive goods and musical instruments.

LORAT

Trudy Delmar is found on Lorat's Hold in the Lorat system.

Also, in Lorat, you can find Drake Starshot. He resides on Wimbourne.

Jason Brite on Akar Institute.

Fieron

Arty on Jerris Outpost has several missions perfect for beginners. He wants alcoholic beverages and Commercial Brews.

Important Locations
Jimmy Fingers / Descarte/ San Miguel
Jimmy opens anything you find that's locked, for a fee.

San Gallan is the Galactic Market. Just talk to the NPC.

Guild HQs are also on Jerris Outpost.
Reblog this post [with Zemanta]

NPC Missions

New captains can level quickly and learn the ropes through Non-Player Character missions, or NPC Missions. These serve as tutorials as well in the beginning.

Feris System:

Jonas Hawke - Starbase 51

Gunny - New Orion

Tomar Stubbs - New Jerusalem

Mr Hopodoplus - Eden

Justin Brite - Georgetown

From there, you can travel to Cinq Port in the Kelsey system. Winston Harper is the NPC there. Typically, he will want goods like animal pelts. Be careful when taking these missions that you have the cargo room to deliver the goods. Early in the game you will be limited to around 50 units of any given commodity.

Saturday

Captain Maeven Hall

Scheduled today to deliver organs to Julian Somebody. He is located in Antioch. Cannot find final 5 units. Cargo delivered safely to Starbase 51 for Ashar Industries.

Sorties today with two Lancer MK1s, took no real damage. Completed Gal-fed contract on Cobra MK2s yesterday.

Our extractors are currently producing rice, water, cereal, wheat and corn. The return is slower than I would like because of the high investment. Gaining skill and experience in order to enter the high return market is essential to my goal of getting a new ship. Honestly, I'd rather shoot something out than negotiate a price. Crew is given two day furlough on the planet.

Thursday

Captain Maeven Hall

During continuous combat the logs can fall behind, and it's been that kind of week. We've been sticking to Gal-fed space for bounties. Pirates and Raiders fill the sector like cockroaches. However, goods looted from their holds have paid for a new scanner and extractor for water. The extractor was deployed today on Georgetown.

Thanks to our schematics purchase , EBKs can be homemade from now on, and that will save us credits in the long run. I'm finding the basic supplies pop up in cargo every now and again. Steel, ore, plasteel and the like seem to fall from the sky when we go hunting pirates for Mr. Stubbs.

Paradise is a great base of operations. The facility is really excellent and has everything the crew needs, but we'll have to start looking for secondary manufacturing and commercial bases farther out, particularly in Alliance territory. I'm betting the high-credit bounty can be found out there.