Showing posts with label production. Show all posts
Showing posts with label production. Show all posts

Tuesday

Factory Requirements by Coops

Zboże poleImage via Wikipedia





Medical Components
Inert Gas
Oxygen
Refined Chemicals,


Biogenetic Goods
Reactive Gas
Traylon Gas
Medical Components

Civilian Grade Ammunition
Reactive Gas
Alucite Ore
Munitions

Construction Components
Iron Ore
Plasteel
Copper Ore

Cybernetics
Refined Metal
Steel
Electronic Components

Electronic Components
Copper Ore
Isotopes
Alucite Ore

High Tech Components
Radioactive Stocks
Iron Ore
Refined Chemicals

Technological Goods
High Tech Components
Electronic Components
Refined Metal

Textile Goods
Water
Agro Grow
Wood
Tinned Goods
Alucite Ore
Water
Food Goods
Frozen Meats
Livestock
Reactive Gas
Refined Chemicals

Ready Meals
Rice
Water
Cereal


Wines
Wheat
Water
Refined Chemicals

Fashion Clothing
Synthetic Silk
Textile Goods
Refined Metal

Musical Instruments
Wood
Refined Metal
Plasteel

Games
Electronic Components
Refined Chemicals
Wood

Festive Goods
Synthetic Silk
Textile Goods
Wood

Horticultural Goods
Agro Grow
Oats
cereal

Civilian Goods
Plasteel
Inert Gas
Copper Ore

Commercial Furniture
Wood
Refined Metal
Plasteel

Domestic Furniture
Wood
Refined Metal
Animal Pelts

Childrens Goods
Synthetic Silk
Wood
Alucite Ore

Sports Goods
Plasteel
Electronic Components
Steel

Commercial Technology
High Tech Components
Electronic Components
Textile Goods

Commercial Brews
Oats
Water
Refined Chemicals

Domestic Chemicals
Traylon Gas
Reactive Gas
Refined Chemicals
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Friday

Captain Maeven Hall

We're currently parked in San Gallen waiting for the Siren to refuel, so I thought I'd take a few to update the log. We took the Siren for some short hauls this time out and ran a combat mission on the side. The haul was nice.

We've discovered that conserving fuel is handled easily by taking Ashar runs to the same system and filling up the hold. We did three separate runs in Lorat today for some nice change, and ended the run with some combat in our home system. It's a strategy that seems to be working for us.

I've come to realize that Siren Industries will take some getting used to. It's not the same as tooling around the galaxy in an old hauler. It takes strategy and planning. Extracting requires a central hub to send units of resources back to storage. There, on the settlement, the ingredients can be turned into Ready Meals to ship out to the market. It's 100% profit though, and will get this old boat replaced much faster.

The chain runs this way: Extract resources to transport back to hub (in our case, House of Inelliquest settlement). Our factory, which produces the ready meals, produces 5 units per hour. That stock is transferred to storage and then to market. It is possible to send those commodities to a mall kiosk or store. Siren Industries isn't there yet.